My First Castle Panic, like its predecessor Castle Panic, is a co-operative game in which players work together to defend their castle, but this game removes the reading requirement of the earlier one and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking.
In the game, monsters follow a single path toward a single, large, eye-catching castle, which is protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose; if it still stands when all the monsters are in the dungeon, the players win.
i12bnmovie –
This game is perfect for that young budding gamer in your house. It helps teach colors, shapes, matching, taking turns, asking for help, winning, and losing. I am so glad that I picked this up to play with my 3 year old. She LOVES it. She actually carries it around and asks you if you want to play “her game” with her. She can set it up on her own. And she loves throwing the defeated monsters into the dungeo.
netzer –
For extremly small ages it’s very good.
I use it for the part you ‘ask someone for help’, for the fact there are ‘monsters which you defeat’ (so it helps with other scary stuff), and for the fact you can reach strategic questions (e.g ‘look, if I use my powerful card on this monster this turn, that’s closer to the castle, then next turn you won’t be able to use your more specific card on it, so it’s better to take out another monster)